Twelve hours on a convention floor
What a full day in a large build is actually like — the repair kit, hydration, the photographer etiquette nobody explains, and how to stop before you break something.
read itfoam dust, seam rippers, bad decisions ⛩
What a full day in a large build is actually like — the repair kit, hydration, the photographer etiquette nobody explains, and how to stop before you break something.
read itAdapting a drawn design to an actual human body — where illustrations cheat, how to find the real seam lines, and fitting things you cannot try on flat.
read itWhy flawless paint looks fake on camera, and how to add wear, grime and edge damage in the places an object would genuinely get them.
read itBuilding cold, pale, moving light into a costume — diffusion, colour temperature, hiding the battery, and why bare LEDs never look like fire.
read itA kitsune mask that took nine print attempts — orientation, warping, split lines, sanding resin without ruining it, and knowing when to stop.
read itBuilding fox ears with a real internal structure, matching them to a wig so the join disappears, and mounting them so they survive a full convention day.
read itHow EVA foam armour actually goes together — heat forming, contact cement, bevelled seams and sealing — and the four errors every first build contains.
read itWhat a kitsune actually is in Japanese folklore — Inari's messengers, the tail-counting, foxfire, and why the trickster version is only half the story.
read it